May 09, 2008, 08:01 PM // 20:01
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#2
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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so this is pretty much a qq thread? bring more than 1 healer and backbreaker sins just get laughed at, especially at the hands of inexperienced players
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May 09, 2008, 08:03 PM // 20:03
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#3
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Ascalonian Squire
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oh yes well thats the big solution well i'll just ask anet if i am allowed another hero so i canbring an extra healer, that i didn't think of that myself
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May 09, 2008, 08:11 PM // 20:11
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#4
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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or *Gasp* Counter it.
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May 09, 2008, 08:12 PM // 20:12
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#5
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Academy Page
Join Date: Jan 2008
Location: England
Guild: ...
Profession: A/W
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/signed for the change... Trippie backbreaker sin is imba, 4 sec KD and awesome attack chain; plus when you get backbreaker charged once you can spike over and over and over again... not v. fair, with effectively 0 downtime. Ofcourse there are many conventional counters and I myself don't feel the build is that overpowered; but I do feel that this change should be made.
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May 09, 2008, 08:17 PM // 20:17
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#6
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Emo Goth Italics
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/Signed to nerf 'Sins into the ground.
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May 09, 2008, 08:23 PM // 20:23
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#7
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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Quote:
Originally Posted by Rainbow Ftw
/signed for the change... Trippie backbreaker sin is imba, 4 sec KD and awesome attack chain; plus when you get backbreaker charged once you can spike over and over and over again... not v. fair, with effectively 0 downtime. Ofcourse there are many conventional counters and I myself don't feel the build is that overpowered; but I do feel that this change should be made.
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oh, and here i was with the understanding that there were block mechanics...and things that make it so you cant be kd'ed....but what do i know, people would rather bitch than think for themselves once in awhile
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May 09, 2008, 08:24 PM // 20:24
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#8
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Tyla
/Signed to nerf 'Sins into the ground.
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NEVA!!!!!
I have never seen backbreaker sins *but I don't do much PvP anyways* but I can name several skills and ways to counter backbreaker, and with all the hammer wars I've seen, an anti-knockdown isn't a bad idea at times...
/signed on the warrior skill, not the sin portion
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May 09, 2008, 08:24 PM // 20:24
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#9
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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Quote:
Originally Posted by de klootviool
oh yes well thats the big solution well i'll just ask anet if i am allowed another hero so i canbring an extra healer, that i didn't think of that myself
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if you only bring 1 hero with heals you fail at HB so qft
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May 09, 2008, 08:25 PM // 20:25
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#10
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Ascalonian Squire
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oh if you dont think its imbalanced, then think would anet have wanted to make skills that are so usefull with 0 points in the corresponding attribute?
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May 09, 2008, 08:26 PM // 20:26
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There are some cure Monk skills to counter that, and other professions have counters also.
If it can kill your buiild is not 'imba' is 'imba' when everyone brings it because it works all the time.
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May 09, 2008, 08:26 PM // 20:26
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#12
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Ascalonian Squire
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Quote:
Originally Posted by TrippieHippie89
if you only bring 1 hero with heals you fail at HB so qft
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oh yes i really fail at hb thats how i got my rank sigh
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May 09, 2008, 08:35 PM // 20:35
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#13
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Forge Runner
Join Date: Dec 2007
Profession: E/
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go QQ more
backbreaker is not worth the elite slot with the 10 adrenaline cost
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May 09, 2008, 08:52 PM // 20:52
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#14
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Emo Goth Italics
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^On a 'Sin, it is. 4 second KD allows a 4 second combo.
3 slots left, could be IAS, and 2 random other skills.
Daggers charge adrenaline faster.
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May 09, 2008, 09:01 PM // 21:01
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#15
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Ascalonian Squire
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Quote:
Originally Posted by Tyla
/Signed to nerf 'Sins into the ground.
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its not at all nerfing sins into the ground for your knowledge, sins are used in team arenas at large they are used in gvg i use them in pve (no not as ursan sigh) so dont tell me that they are nerfed into the ground.
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May 09, 2008, 09:03 PM // 21:03
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#16
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Ascalonian Squire
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and stop about q q more please i propose in my eyes a very decent skill change
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May 09, 2008, 09:09 PM // 21:09
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#17
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Forge Runner
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Quote:
Originally Posted by de klootviool
after numerous losses cause some less capable player uses this imba build i would like to see backbreaker changed a little i would propose to make it a three second knockdown but that it works with stonefist insignia so primary warriors can still have a 4 second knockdown.
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So wait, a build that requires adrenaline, weaponswapping AND doesn't have imba Shadowsteps/Snares IS overpowered, and the basic (current) Shadow Prison isn't?
Dude, no offence, but when I observe you, I seriously wonder how'd U got so high. You barely micro (from the view of things, to see how you manage your smiter/brutal weaponer and enchant strips. I won't even start on healing. Ow AND all you do is run a 1-2-3-4-5-6-7-8 bar. Backbreaker ATLEAST has to build adrenaline aswell as the fact it doesn't have imba snares. (Saying that once your adrenaline is build, that problem is gone is bs *)
*: The matter of fact is that wheras a BB sin always has to spend the first 10-20 seconds of the match building (Heroes are imba kiters, and we don't have SP or Siphon to keep em snared) adrenaline, the SP sin can just 1-2-3-4-5-6-7-8 to a target and kill it. Which one sounds more OP?
BB is overpowered (I know it, I play it) but SP is definatly still the better build. With a Shadowstep every 13.75 seconds (SP:25, DP:30) aswell as a hexsnare AND cripple snare (Cripple on heroes needs to be fixed) on top of the fact it doesn't require any "preparations" makes SP WAY more OP than BB ever will be. (Preparation: No positioning, building adrenaline, no thing, just jump in and kill)
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May 09, 2008, 09:20 PM // 21:20
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#18
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Ascalonian Squire
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you observe me then you should know i use siphon speed and not dark prison, yes i micro how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO can you say i hardly micro when you watch a match it will not show u. I'll give u a easy challenge if i hardly micro and get to rank 2 you know get your ass in top 30 with my and my heroe builds i doubt that you will succeed.
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May 09, 2008, 09:23 PM // 21:23
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#19
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Academy Page
Join Date: Jan 2008
Location: England
Guild: ...
Profession: A/W
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Quote:
Originally Posted by TrippieHippie89
if you only bring 1 hero with heals you fail at HB so qft
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You are clearly an idiot who doesn't do HB... my comment was valid and you have no understanding of the metagame..
Kloot is in top 5 and is clearly knowledgeable in the area of skill balance for HB.
Why would he want sins to be nerfed into the ground? he plays sin ffs...
I expected more form the GW community than stupid flames from people who don't even play HB or know anything about the meta...
Quote:
Originally Posted by TrippieHippie89
oh, and here i was with the understanding that there were block mechanics...and things that make it so you cant be kd'ed....but what do i know, people would rather bitch than think for themselves once in awhile
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I'm not bitching; merely stating facts; yes there are counters to it; there are counters to everything! I even said the following:
Quote:
Ofcourse there are many conventional counters and I myself don't feel the build is that overpowered; but I do feel that this change should be made.
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ffs I know there are counters but a spike which is charged in ~5-6 secs and can then continue with 4 sec KD's and a high power spike is clearly imbalanced
yes, you have to weapon swap; big whoop... it's a small price to pay for a spike with 0 downtime...
Srsly everyone stop being spacks and gtfo of the thread if you don't know how to HB.
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May 09, 2008, 09:23 PM // 21:23
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#20
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Emo Goth Italics
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Quote:
Originally Posted by de klootviool
its not at all nerfing sins into the ground for your knowledge, sins are used in team arenas at large they are used in gvg i use them in pve (no not as ursan sigh) so dont tell me that they are nerfed into the ground.
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Read again.
I prefer to see 'Sins being killed to death.
Unless your post is extremely poorly constructed.
And 'Sins are used outside of Sinshit in GvG where?
Not sure about TA because I don't play it regularly though.
And Rainbow, I did used to play HB, but not any more, so I have little knowledge on the current meta ect.
Although I agree that this spike should be hit, but I believe 'Sins are also a broken class in general. Assassins usually points to someone that takes down their unsuspecting target, but where's the logic in Guild Wars?
It's not only the power of the spike, though. It's also the fact you have alot of free slots to choose from. These slots could be from IAS, to shadowsteps, to speedboosts, to whatever. I believe you already know this already though, but whatever.
I'm all for nerfing 'Sins though. Although I play one myself, I still believe they deserve the hit.
And Trippie, no amount of counters can change the fact that something may be overpowered.
Last edited by Tyla; May 09, 2008 at 09:32 PM // 21:32..
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